Login / Signup
Cues for sociable PC: coordinate and synchronize its cues based on user attention and activities on display.
Yuta Yoshiike
P. Ravindra S. De Silva
Michio Okada
Published in:
HRI (2010)
Keyphrases
</>
high level information
visual cues
depth perception
prior knowledge
end users
user interface
low level
user preferences
user goals
real time
computer screen
user feedback
activity recognition
user defined
augmented reality
user interaction
collaborative filtering