Cicero VR - Public Speaking Training Tool and an Attempt to Create Positive Social VR Experience.
Michal JakubowskiMarcin WardaszkoAnna WinniczukBlazej PodgórskiMalgorzata CwilPublished in: HCI (10) (2019)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- haptic device
- virtual world
- virtual humans
- training set
- social responsibility
- social interaction
- positive and negative
- social networks
- haptic interaction
- public space
- social context
- software tools
- computer graphics
- e learning
- three dimensional
- neural network
- training phase
- training examples
- computer vision
- online learning
- support vector machine
- force feedback
- virtual reality environments
- social networking
- public policy
- public opinion
- computer software
- social relationships
- training process
- serious games