Walk this way: Evaluating the effect of perceived gender and attractiveness of motion on proximity in virtual reality.
Katja ZibrekBenjamin NiayAnne-Hélène OlivierLudovic HoyetJulien PettréRachel McDonnellPublished in: VR Workshops (2020)
Keyphrases
- virtual reality
- computer animation
- virtual environment
- computer graphics
- augmented reality
- virtual world
- three dimensional
- virtual reality technology
- image sequences
- visual data mining
- computer self efficacy
- multi sensory
- random walk
- virtual training
- camera motion
- human motion
- optical flow
- photorealistic
- virtual humans
- collaborative virtual environments
- virtual museum
- motion capture
- motion planning
- data mining
- virtual reality environments
- virtual space
- inverse kinematics
- motion tracking
- distance learning
- image processing