Motion capture-driven simulations that hit and react.
Victor B. ZordanJessica K. HodginsPublished in: Symposium on Computer Animation (2002)
Keyphrases
- motion capture
- human body
- human motion
- multi view
- human computer interaction
- human figure
- human motion capture
- computer animation
- computer graphics
- markerless
- pose tracking
- human movement
- monocular video sequences
- body movements
- humanoid robot
- machine learning
- human motion capture data
- motion capture data
- artificial intelligence
- joint angles
- face images
- software engineering
- active learning
- viewpoint
- non rigid structure from motion
- video sequences
- three dimensional