Taking Steps: The Influence of a Walking Technique on Presence in Virtual Reality.
Mel SlaterMartin UsohAnthony SteedPublished in: ACM Trans. Comput. Hum. Interact. (1995)
Keyphrases
- virtual reality
- virtual environment
- augmented reality
- computer graphics
- virtual world
- computer animation
- virtual humans
- virtual museum
- humanoid robot
- multi sensory
- three dimensional
- virtual reality technology
- interactive virtual
- visual data mining
- collaborative virtual environments
- machine learning
- computer generated forces
- photorealistic
- dynamic environments
- e learning
- computer vision