Game On! Students' Perceptions of Gamified Learning.
Patrick BuckleyElaine DoyleShane DoylePublished in: J. Educ. Technol. Soc. (2017)
Keyphrases
- learning process
- role playing
- digital games
- learning algorithm
- role play
- helping students
- students learning
- learning activities
- mobile learning
- student engagement
- e learning
- junior high school
- elementary school students
- middle school students
- learning platform
- educational environment
- learning environment
- computer assisted instruction
- high school students
- computer programming
- learning scenarios
- conceptual understanding
- learning community
- middle school
- student learning
- game based learning environment
- board game
- educational experiences
- pedagogical design
- writing skills
- learning objects
- online learning
- university level
- concept maps
- learning opportunities