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Using Conspiracy Numbers for Improving Move Selection in Minimax Game-Tree Search.
Quang Vu
Taichi Ishitobi
Jean-Christophe Terrillon
Hiroyuki Iida
Published in:
ICAART (2) (2016)
Keyphrases
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game tree search
game tree
alpha beta
evaluation function
imperfect information
game playing
search algorithm
general game playing
tree search
monte carlo
imperfect information games
cooperative
multi agent systems
linear programming
learning experience
branch and bound