Research in the Large: Challenges for Large-Scale Mobile Application Research- A Case Study about NFC Adoption using Gamification via an App Store.
Matthias KranzLukas MurmannFlorian MichahellesPublished in: Int. J. Mob. Hum. Comput. Interact. (2013)
Keyphrases
- mobile apps
- mobile applications
- mobile devices
- smart phones
- user experience
- mobile phone
- app store
- context aware
- mobile technologies
- mobile users
- m learning
- real world
- mobile services
- case study
- end users
- mobile learning
- user behavior
- software engineering
- serious games
- virtual environment
- user interface
- mobile computing
- game design
- coverage includes
- cloud computing