User-Centered Virtual Reality Environments to Support the Educational Needs of Children With ADHD in the COVID-19 Pandemic.
Héctor Cardona ReyesGerardo Ortiz-AguiñagaMaría Lorena Barba-GonzálezJaime Muñoz ArteagaPublished in: Rev. Iberoam. de Tecnol. del Aprendiz. (2021)
Keyphrases
- user centered
- educational games
- learning technologies
- interface design
- user centered design
- user centric
- end users
- mobile applications
- design process
- video games
- virtual reality environments
- repertory grid
- multimedia databases
- learning tools
- computer games
- information systems
- context aware
- e government
- user interface
- search tools
- relational databases
- digital libraries
- feature extraction
- computer vision