Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games.
Nathan R. PrestopnikJian TangPublished in: Comput. Hum. Behav. (2015)
Keyphrases
- board game
- playing games
- game play
- repeated games
- imperfect information
- boolean games
- pure nash equilibria
- personal experiences
- video games
- sample points
- multi player
- game players
- case study
- game design
- data points
- interactive narrative
- two player games
- human players
- role playing game
- game theoretic
- game theory
- narrative structure
- point sets
- computer poker
- endpoints
- game mechanics
- virtual world