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Write-Once, Transpile-Everywhere: Re-using Motion Controllers of Virtual Humans Across Multiple Game Engines.
Fabrizio Nunnari
Alexis Héloir
Published in:
AVR (1) (2018)
Keyphrases
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virtual humans
virtual world
virtual reality
image sequences
virtual characters
optical flow
motion estimation
image processing
virtual environment
game theory
camera motion
control system
state space
moving objects
video games
motion capture
cooperative
reinforcement learning
embodied agents