Autonomously Acquiring a Video Game Agent's Behavior: Letting Players Feel Like Playing with a Human Player.
Nobuto FujiiYuichi SatoHironori WakamaHaruhiro KatayosePublished in: Advances in Computer Entertainment (2012)
Keyphrases
- human players
- video games
- playing games
- game playing
- game play
- game players
- computer games
- game design
- general game playing
- perfect information
- educational games
- human behavior
- multi player
- board game
- evaluation function
- imperfect information
- learning experience
- virtual agents
- multi agent systems
- computer programs
- multi agent
- serious games
- game based learning
- card game
- game mechanics
- multiagent systems
- current situation
- game development
- virtual environment
- agent model
- learning tools
- learning processes
- agent teams