DIJS: Methodology for the Design and Development of Digital Educational Serious Games.
Federico Héctor ArchubyCecilia Verónica SanzCristina Manresa-YeePublished in: IEEE Trans. Games (2023)
Keyphrases
- serious games
- design principles
- game engine
- soft systems
- game developers
- game development
- case study
- design process
- educational games
- game based learning
- educational tools
- adventure game
- virtual environment
- software engineering
- usability testing
- web based collaborative
- educational practices
- game design
- e learning
- software architecture
- learning environment
- collaborative virtual environments
- user interface
- digital technologies
- game play
- learning design
- video games