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"I Want to Slay That Dragon!" - Influencing Choice in Interactive Storytelling.

Rui FigueiredoAna Paiva
Published in: ICIDS (2010)
Keyphrases
  • interactive storytelling
  • computer games
  • goal oriented
  • virtual characters
  • educational games
  • novice users
  • automated planning
  • e learning
  • digital libraries