Physical rig for first-person, look-at cameras in video games.
Edward T. LixandruVictor B. ZordanPublished in: MIG (2014)
Keyphrases
- video games
- multi camera
- learning experience
- game play
- game design
- educational games
- stereo rig
- computer games
- multiple cameras
- learning tools
- game playing
- surveillance system
- educational video games
- serious games
- computer supported collaboration
- commercial games
- camera calibration
- reinforcement learning
- game based learning
- case study
- e learning