Wearable Technology as Game Input for Active Exergames.
John HenryConnah KendrickSylvester ArnabPublished in: SeGAH (2023)
Keyphrases
- input device
- video games
- computer games
- rapid development
- pedagogical design
- ambient intelligence
- cost effective
- case study
- game based learning
- low cost
- data processing
- game theoretic
- virtual world
- activity recognition
- key technologies
- serious games
- gesture recognition
- neural network
- computer systems
- multi agent systems
- cooperative
- information systems