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Facilitating Collaboration and Social Experiences with Videogames in Dementia: Results and Implications from a Participatory Design Study.

David UnbehaunKonstantin AalDaryoush Daniel VaziriRainer WiechingPeter TolmieVolker Wulf
Published in: Proc. ACM Hum. Comput. Interact. (2018)
Keyphrases
  • participatory design
  • video games
  • lessons learned
  • learning experience
  • design decisions
  • e learning
  • case study
  • software engineering
  • educational technology
  • game play
  • secondary education