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GPU Texture Level of Abstraction in 3D Scenes.
Jordane Suarez
Farès Belhadj
Vincent Boyer
Published in:
Eurographics (Posters) (2012)
Keyphrases
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d scene
realistic rendering
view dependent
image based rendering
single image
image space
frame rate
optical flow
depth map
scene representation
photorealistic
three dimensional
texture mapping
texture images
planar surfaces
moving camera
image processing
view synthesis