Introduction of the automated assessment of homework assignments in a university-level programming course.
Marko PozenelLuka FürstViljan MahnicPublished in: MIPRO (2015)
Keyphrases
- programming course
- university level
- programming assignments
- student learning
- automatic assessment
- university courses
- learning tools
- introductory programming
- source code
- video games
- novice programmers
- game playing
- programming education
- introductory computer
- multiple choice questions
- success or failure
- computer programming
- grounded theory
- teaching materials
- software agents
- introductory programming courses
- learning experience