Exploring the Effectiveness of Game-Based Learning in Teaching the 2030 Agenda to Middle School Students.
Pietro CappelliChristian TarchiLeonardo BoncinelliPublished in: INTETAIN (2023)
Keyphrases
- middle school students
- game based learning
- digital game based learning
- scientific inquiry
- middle school
- science education
- pilot study
- video games
- hong kong
- learning environment
- educational games
- game design
- learning process
- learning processes
- learning outcomes
- mobile learning
- digital games
- game playing
- critical thinking
- multimedia
- language learning
- mobile devices
- technology enhanced learning
- distance learning
- social networks
- game play