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Reconstructing Bounding Volume Hierarchies from Memory Traces of Ray Tracers.
Max von Bülow
Tobias Stensbeck
Volker Knauthe
Stefan Guthe
Dieter W. Fellner
Published in:
PG (Short Papers, Posters, and Work-in-Progress Papers) (2022)
Keyphrases
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ray casting
memory usage
upper bound
volume rendering
memory requirements
ray tracing
image processing
memory space
computing power
limited memory
random access
light field
computational power
data mining
hierarchical structures
multiscale
volume data
web pages
memory size
computer vision