Login / Signup
Ray casting for collision detection in haptic rendering of volume data.
Roman Vlasov
Karl-Ingo Friese
Franz-Erich Wolter
Published in:
I3D (2012)
Keyphrases
</>
ray casting
volume data
virtual environment
volume rendering
volume visualization
direct volume rendering
rendered images
motion capture
graphics hardware
computer graphics
bounding box
implicit surfaces
processing speed