Videogames and the Ethics of Care.
John MurphyJosé P. ZagalPublished in: Int. J. Gaming Comput. Mediat. Simulations (2011)
Keyphrases
- video games
- game play
- high tech
- game design
- learning experience
- authoring tool
- educational games
- long term
- computer games
- learning tools
- health care
- middle school
- home care
- ethical issues
- serious games
- game based learning
- student engagement
- learning environment
- social issues
- social responsibility
- game engine
- computer supported collaboration