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Edge-Based Virtual Reality over 6G Terahertz Channels.
Romano Fantacci
Benedetta Picano
Published in:
IEEE Netw. (2021)
Keyphrases
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virtual reality
virtual environment
augmented reality
computer animation
virtual world
computer graphics
photorealistic
three dimensional
virtual space
virtual reality technology
virtual museum
active contours
virtual humans
pattern recognition
visual data mining
interactive virtual