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Design and Assessment of Using Smartphone Application in the Classroom to Improve Students' Learning.
Seifedine Nimer Kadry
Bilal Ghazal
Published in:
Int. J. Eng. Pedagog. (2019)
Keyphrases
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students learning
design process
game based learning
activity theory
collaborative learning
learning outcomes
science education
case study
mobile devices
foreign language
distance learning environment