Augmented reality image generation with virtualized real objects using view-dependent texture and geometry.
Yuta NakashimaTomokazu SatoYusuke UnoNaokazu YokoyaNorihiko KawaiPublished in: ISMAR (2013)
Keyphrases
- view dependent
- real objects
- augmented reality
- virtual view
- d mesh
- texture mapping
- d scene
- image based rendering
- multi view
- photorealistic
- real scenes
- virtual reality
- multiple views
- depth map
- human computer interaction
- d objects
- depth images
- depth information
- human faces
- scene geometry
- viewpoint
- three dimensional
- computer vision
- computer graphics
- high resolution
- stereo vision
- virtual environment
- view synthesis
- input image
- object recognition
- image sequences