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Multi-kinect Skeleton Fusion for Enactive Games.

Nikolaj Marimo StøvringEsbern Torgard KaspersenJeppe Milling KorsholmYousif Ali Hassan NajimSoraya MakhloufAlireza KhaniCumhur Erkut
Published in: ArtsIT/DLI (2016)
Keyphrases
  • video games
  • information fusion
  • game theory
  • computer games
  • game theoretic
  • depth information
  • cognitive systems
  • pose estimation
  • depth map
  • point cloud
  • image fusion
  • depth cameras
  • depth video
  • skeleton extraction