From Motion Capture to Real-Time Character Animation.
Franck MultonRichard KulpaLudovic HoyetTaku KomuraPublished in: MIG (2008)
Keyphrases
- motion capture
- real time
- markerless
- human body
- human motion
- computer animation
- computer graphics
- human motion capture
- human figure
- multi view
- motion capture data
- human computer interaction
- human movement
- pose tracking
- markerless motion capture
- monocular video sequences
- virtual humans
- humanoid robot
- microsoft kinect
- articulated human motion
- facial animation
- user interface
- pairwise
- machine learning