An educational transmedia storytelling proposal to teach computational thinking for children.
Tanci Simões GomesTaciana Pontual FalcãoPatricia C. A. R. TedescoPublished in: IDC (2022)
Keyphrases
- card game
- computational thinking
- game design
- educational games
- children learn
- digital storytelling
- computer games
- video games
- serious games
- perfect information
- imperfect information
- learning tools
- elementary school students
- pilot study
- game play
- primary school
- learning technologies
- learning materials
- educational resources
- learning experience
- user interface
- educational technology
- distance education
- mobile learning