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Linear-Time CSG Rendering of Intersected Convex Objects.
Nigel Stewart
Geoff Leach
Sabu John
Published in:
WSCG (2002)
Keyphrases
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high quality
d objects
convex optimization
multiple objects
real world objects
real time
high resolution
worst case
computer graphics
data objects
high fidelity
similar objects
geometric models
keypoints
complex scenes
piecewise linear