Scalebridge VR: Immersive Proportional Reasoning Game for Children with Brain-Computer Interface for Difficulty Scaling.
Krzysztof PietroszekLiudmila TahaiPublished in: VRST (2019)
Keyphrases
- brain computer interface
- virtual reality
- virtual world
- virtual environment
- computer games
- virtual space
- motor imagery
- educational games
- serious games
- healthy subjects
- card game
- signal processing
- game players
- role play
- eeg signals
- event related
- virtual reality environments
- brain signals
- evoked potentials
- event related potentials
- autistic children
- brain activity
- computer screen
- video games
- computer graphics
- mixed reality
- eeg data
- spinal cord injury
- pattern recognition
- imperfect information
- game playing
- natural language