Non-Euclidean Virtual Reality IV: Sol.
Rémi CoulonElisabetta A. MatsumotoHenry SegermanSteve TrettelPublished in: CoRR (2020)
Keyphrases
- computer generated forces
- virtual reality
- virtual environment
- computer graphics
- virtual world
- augmented reality
- euclidean space
- virtual museum
- computer animation
- virtual humans
- three dimensional
- photorealistic
- virtual space
- virtual reality technology
- tangible user interface
- machine learning
- mixed reality
- d scene
- visual data mining
- collaborative virtual environments
- virtual training
- multi sensory
- computer vision