Immersive walking in a virtual crowd: The effects of the density, speed, and direction of a virtual crowd on human movement behavior.
Alexandros KoiliasMichael G. NelsonChristos-Nikolaos AnagnostopoulosChristos MousasPublished in: Comput. Animat. Virtual Worlds (2020)
Keyphrases
- virtual environment
- virtual world
- virtual reality
- human movement
- augmented reality
- virtual reality technology
- immersive virtual environments
- crowd behavior
- markerless
- computer graphics
- immersive environments
- virtual characters
- path planning
- virtual space
- three dimensional
- human computer interaction
- d objects
- spatio temporal