How to build serious games.
Henry KellyKay HowellEitan GlinertLoring HoldingChris SwainAdam BurrowbridgeMichelle RoperPublished in: Commun. ACM (2007)
Keyphrases
- serious games
- virtual environment
- video games
- educational games
- game play
- game engine
- design principles
- communication skills
- computer games
- game based learning
- game design
- social skills
- virtual characters
- game development
- intelligent tutoring
- usability testing
- learning scenarios
- learning processes
- digital games
- artificial intelligence
- educational tools
- databases