Does "Left-Behind" Cause Rural Adolescents to Spend More Time Playing Video Games in China? - Evidence from China Education Panel Survey.
Siyuan WangLihanjing WuXiao LiangPublished in: HCI (33) (2022)
Keyphrases
- video games
- hong kong
- game playing
- computer games
- developed countries
- economic growth
- information and communication technologies
- developing countries
- serious games
- game play
- quest atlantis
- computer supported collaboration
- traffic safety
- role playing game
- game design
- higher education
- game players
- educational games
- learning tools
- learning experience
- commercial games
- digital divide
- game development
- mathematics learning
- playing games
- e learning