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Physical Objects in AR Games - Offering a Tangible Experience.
Christian Eichhorn
David A. Plecher
Masahiko Inami
Gudrun Klinker
Published in:
VR (2019)
Keyphrases
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physical objects
ubiquitous computing
augmented reality
sensor data
digital games
individual objects
spatial relations
educational games
computer games
video games
interaction design
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