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Performance comparison of rasterization-based graphics pipeline and ray tracing on GPU shaders.
Chun-Fa Chang
Kuan-Wei Chen
Chin-Chien Chuang
Published in:
DSP (2015)
Keyphrases
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ray tracing
image synthesis
implicit surfaces
computer graphics
graphics hardware
photorealistic
real time
texture mapping
computationally intensive
specular reflection
object detection
parallel algorithm
image based rendering
integral image