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What if children learn phenomena of light through real world edutainment?

Hiroyuki MitsuharaKazuhide KanenishiYoneo Yano
Published in: Advances in Computer Entertainment Technology (2010)
Keyphrases
  • children learn
  • real world
  • draw conclusions
  • synthetic data
  • virtual environment
  • data sets
  • case study
  • databases
  • data mining
  • educational games
  • young children
  • database
  • expert systems
  • learning tools
  • erroneous examples