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What if children learn phenomena of light through real world edutainment?
Hiroyuki Mitsuhara
Kazuhide Kanenishi
Yoneo Yano
Published in:
Advances in Computer Entertainment Technology (2010)
Keyphrases
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children learn
real world
draw conclusions
synthetic data
virtual environment
data sets
case study
databases
data mining
educational games
young children
database
expert systems
learning tools
erroneous examples