Adding Negative Prices to Priced Timed Games.
Thomas BrihayeGilles GeeraertsShankara Narayanan KrishnaLakshmi ManasaBenjamin MonmegeAshutosh TrivediPublished in: CONCUR (2014)
Keyphrases
- petri net
- computer games
- video games
- positive and negative
- game theoretic
- payoff functions
- educational games
- game theory
- game playing
- timed automata
- nash equilibria
- cooperative
- learning agents
- long run
- nash equilibrium
- digital games
- e learning
- game development
- game play
- human computation
- learning games
- general game playing
- learning experience
- pure nash equilibria