Are Armageddon chess games implemented fairly?
Vladimir Vargas-CalderónPublished in: J. Int. Comput. Games Assoc. (2019)
Keyphrases
- game tree search
- game playing
- imperfect information
- artificial intelligence
- games played
- general game playing
- board game
- game tree
- computer chess
- neural network
- video games
- human players
- computer games
- game design
- game play
- nash equilibria
- evaluation function
- learning agents
- expert systems
- two player games
- decision making
- information retrieval