Efficacy of augmented reality-based flashcards on learning Basic Tamil words among primary learners during neo - normal period.
A. Blossom CygnetP. SivakumarPublished in: Educ. Inf. Technol. (2024)
Keyphrases
- augmented reality
- learning games
- learning process
- learning systems
- online learning
- real environment
- reinforcement learning
- virtual objects
- virtual reality
- human computer interaction
- learning experience
- mobile learning
- language learning
- real scenes
- technology enhanced learning
- real objects
- learning platform
- x ray
- e learning
- computer generated images
- promising experimental results demonstrate