A Non-linear Mapping Technique for Bare-hand Interaction in Large Virtual Environments.
Hyungon KimGun A. LeeMark BillinghurstPublished in: OZCHI (2015)
Keyphrases
- virtual environment
- virtual characters
- interaction model
- virtual reality
- virtual objects
- virtual world
- haptic interaction
- haptic feedback
- virtual space
- computer graphics
- natural interaction
- multi user
- physical environment
- serious games
- virtual humans
- collision detection
- synthetic characters
- learning processes
- human computer interaction
- physical space
- real environment
- virtual learning environments
- augmented reality
- image processing
- multi user virtual environments
- real time