Instructional design best practices for Second Life: a case study from a college-level English course.
Michael Charles MayrathTomoko Watanabe TraphaganE. J. HeikesAvani TrivediPublished in: Interact. Learn. Environ. (2011)
Keyphrases
- instructional design
- college level
- cooperative learning
- online learning
- design principles
- online course
- case study
- online education
- learning theory
- learning processes
- high school
- distance education
- student learning
- design process
- attitudes toward
- cooperative
- software engineering
- virtual world
- educational games
- design patterns
- emotional intelligence
- learning objectives
- learning environment
- learning strategies
- virtual environment
- engineering students
- distance learning
- social interaction
- learning styles
- problem based learning
- learning process