A New Depth of Field Algorithm With Applications to Games.
Daniel RhodesRichard J. CantDavid Al-DabassPublished in: GAME-ON (2003)
Keyphrases
- computational complexity
- improved algorithm
- experimental evaluation
- detection algorithm
- learning algorithm
- recognition algorithm
- dynamic programming
- np hard
- k means
- neural network
- cost function
- matching algorithm
- classification algorithm
- expectation maximization
- high accuracy
- probabilistic model
- linear programming
- optimal solution
- computational cost
- preprocessing
- times faster
- similarity measure
- depth information
- search space
- simulated annealing
- computationally efficient
- segmentation algorithm
- optimization algorithm
- clustering method
- computer games