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Computational thinking in educational activities: an evaluation of the educational game light-bot.
Lindsey Ann Gouws
Karen L. Bradshaw
Peter Wentworth
Published in:
ITiCSE (2013)
Keyphrases
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educational games
game design
educational activities
computational thinking
learning tools
video games
game play
online game
computer games
e learning
foreign language
learning materials
intelligent tutoring systems
serious games
computational intelligence
children learn
learning environment