Implementation of Mobile Testing System for Control of Students' Educational Outcomes.
Tetiana BondarenkoOleksandr KupriyanovPublished in: ICL (1) (2017)
Keyphrases
- mobile games
- distance education
- e learning
- mobile learning
- educational institutions
- european higher education
- educational systems
- formal education
- educational environment
- educational experiences
- distance learning
- educational settings
- m learning
- technology supported
- student learning
- mobile devices
- teaching methods
- learning community
- role play
- educational software
- tertiary education
- higher education
- learning experience
- learning analytics
- blended learning
- learning process
- web based learning
- collaborative learning
- advanced learning technologies
- learning activities
- lifelong learning
- educational resources
- learning styles
- classroom teaching
- learning environment
- secondary education
- semester long
- learning technologies
- science education
- educational data mining
- special education
- learning sciences
- engineering education
- game based learning
- mobile technologies
- language learning
- intelligent tutoring systems
- mobile phone
- multimedia
- personal digital assistants
- tablet pc
- computer skills
- primary school
- virtual learning environments
- skill development
- school education
- learning outcomes