A Generalized Circle Agent Based on the Deep Reinforcement Learning for the Game of Geometry Friends.
Safa Onur SahinVeysel YücesoyPublished in: SIU (2020)
Keyphrases
- reinforcement learning
- function approximation
- three dimensional
- multi agent
- computer games
- multi agent systems
- learning capabilities
- game playing
- game theory
- dual space
- video games
- game theoretic
- deep learning
- game design
- state space
- educational games
- stochastic games
- game play
- function approximators
- dynamic programming
- virtual world
- monte carlo tree search
- multi agent reinforcement learning
- perfect information
- online game
- reinforcement learning algorithms
- temporal difference learning
- agent based simulation
- cross section
- learning process
- reinforcement learning agents
- agent learns
- geometric information
- action selection
- model free
- optimal strategy
- learning algorithm
- markov decision processes
- agent technology
- serious games