Real-time Human Eye Resolution Ray Tracing in Mixed Reality.
Antti PeuhkurinenTommi MikkonenPublished in: VISIGRAPP (1: GRAPP) (2021)
Keyphrases
- mixed reality
- ray tracing
- real time
- computer generated imagery
- augmented reality
- image synthesis
- virtual humans
- distance learning
- real environment
- graphics hardware
- virtual world
- computationally intensive
- photorealistic
- high fidelity
- intelligent environments
- implicit surfaces
- live video
- specular reflection
- texture mapping
- human motion
- human faces
- vision system
- control system
- learning process