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Advances in real-time rendering in games, part II.

Natasha TatarchukMichal ValientWade BrainerdBartlomiej WronskiPeter SikachevJean-Normand Bucci
Published in: SIGGRAPH Courses (2014)
Keyphrases
  • real time rendering
  • computer graphics
  • image synthesis
  • image based rendering
  • gpu implementation
  • frame rate
  • real time
  • computer vision
  • d objects
  • d scene