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Advances in real-time rendering in games, part II.
Natasha Tatarchuk
Michal Valient
Wade Brainerd
Bartlomiej Wronski
Peter Sikachev
Jean-Normand Bucci
Published in:
SIGGRAPH Courses (2014)
Keyphrases
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real time rendering
computer graphics
image synthesis
image based rendering
gpu implementation
frame rate
real time
computer vision
d objects
d scene