Login / Signup

Fast Texture-Based Form Factor Calculations for Radiosity Using Graphics Hardware.

Kasper Høy NielsenNiels Jørgen Christensen
Published in: J. Graphics, GPU, & Game Tools (2001)
Keyphrases
  • graphics hardware
  • volume rendering
  • texture mapping
  • processing speed
  • real time
  • image synthesis
  • image based rendering
  • three dimensional
  • computer graphics
  • photorealistic